AI Insights · Timothy · April 2024
Top 5 Otome Games on iOS in Chile for Q1 2024
Explore the performance of the top 5 Otome games on iOS in Chile during the first quarter of 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, the Otome game category on iOS in Chile showcased a diverse performance among the top 5 apps. Using data from Sensor Tower, let's delve into the trends and figures for each of these popular titles.
Love and Deepspace by INFOLD PTE. LTD. saw an interesting journey post its January 17 release. Weekly revenue peaked at around $291 in late January before gradually tapering off to approximately $126 by March. The app experienced an initial surge in weekly downloads, hitting 1.6K in the week of January 22, but this number declined significantly to just 20 by the end of March. Active users followed a similar trajectory, starting strong at 1.3K in late January and stabilizing around 550 in March.
My Candy Love - Otome game from Beemoov maintained relatively stable revenue figures, oscillating between $52 and $125 throughout the quarter. Weekly downloads were modest, peaking at 64 in mid-January and dipping to 4 in mid-March. Active user numbers remained fairly consistent, fluctuating between 335 and 440 over the three months.
BloodKiss : Vampire romance by Storytaco.inc had a more volatile performance. Revenue saw its highest point at $68 in mid-January but dropped to near negligible figures by March. Weekly downloads mirrored this trend, with a peak of 216 early in January and dwindling to single digits by quarter's end.
Otomania by Genius Inc. displayed consistent yet low figures. Weekly revenue fluctuated between $6 and $44, while downloads remained modest, peaking at 56 in late January and averaging around 20 for the rest of the quarter. Active user numbers were stable, hovering around 20-50 throughout the period.
Dangerous Fellows - otome game, another title from Storytaco.inc, showed a similar pattern. Revenue saw varied figures, peaking at $48 in mid-February. Downloads were relatively low but steady, with a peak of 43 in mid-January and settling around 12 by the end of March. Active users had a slight dip, starting at 58 in early January and dropping to 30 by the end of March.
For more detailed insights and data, visit Sensor Tower.